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A high-quality computing education equips students to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which students are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, students are equipped to use information technology to create programs, systems and a range of content.
At Harris Academy Wimbledon, we embrace computing’s deep links with mathematics, science, geography and design and technology. In these subjects, computer science provides insights into both natural and artificial systems. Computing also ensures that students become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The Key Stage 3 Computer Science curriculum must:
- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems such as with geographical information systems
- develop understanding of several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problem
- deliver knowledge of programming in both visual and textual formats which can be used in the creation of solutions to computational problems, incorporating simple Boolean Logic
- develop knowledge of computer hardware components and systems and how they link and communicate with software systems
- demonstrate and develop understanding of how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- build an understanding of a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
The Key Stage 4 Computer Science curriculum must:
- develop student capability, creativity and knowledge in computer science, digital media and information technology
- develop and apply analytic, problem-solving, design, and computational thinking skills
- teach students how changes in technology affect safety, including new ways to protect online privacy and identity, and how to report a range of concerns